LibWeb: Skip effect contexts for off-screen display list commands
When executing display list commands, check if commands with effect contexts (opacity, filters, blend modes) are outside the viewport before applying the effect. Since effects don't affect clip state, would_be_fully_clipped_by_painter() returns the same result before and after applying effects. This avoids expensive saveLayer/restore cycles for off-screen commands with effects like blur, which is particularly beneficial for pages with many blurred decorative images (e.g., Discord's landing page has 70+ blurred star images). The optimization only applies when switching to a new effect context, not for consecutive commands with the same context, to preserve correct blend mode compositing behavior.
This commit is contained in:
parent
26181f2958
commit
cd0705334b
2 changed files with 17 additions and 1 deletions
|
|
@ -86,6 +86,8 @@ public:
|
|||
VisualContextData const& data() const { return m_data; }
|
||||
RefPtr<AccumulatedVisualContext const> parent() const { return m_parent; }
|
||||
|
||||
bool is_effect() const { return m_data.has<EffectsData>(); }
|
||||
|
||||
size_t depth() const { return m_depth; }
|
||||
size_t id() const { return m_id; }
|
||||
|
||||
|
|
|
|||
|
|
@ -168,6 +168,21 @@ void DisplayListPlayer::execute_impl(DisplayList& display_list, ScrollStateSnaps
|
|||
for (size_t command_index = 0; command_index < commands.size(); command_index++) {
|
||||
auto const& [context, command] = commands[command_index];
|
||||
|
||||
auto bounding_rect = command_bounding_rectangle(command);
|
||||
|
||||
// OPTIMIZATION: If the leaf context is an effect and we're switching to a new context,
|
||||
// check culling before applying it. Effects (opacity, filters, blend modes) don't affect
|
||||
// clip state, so would_be_fully_clipped_by_painter() returns the same result before and after
|
||||
// applying effects.
|
||||
// This avoids expensive saveLayer/restore cycles for off-screen elements with effects like blur.
|
||||
// NOTE: We must not do this for consecutive commands with the same context, as that would incorrectly restore
|
||||
// and re-apply the effect layer, breaking blend mode compositing.
|
||||
if (context && applied_context != context && context->is_effect() && bounding_rect.has_value()) {
|
||||
switch_to_context(context->parent());
|
||||
if (bounding_rect->is_empty() || would_be_fully_clipped_by_painter(*bounding_rect))
|
||||
continue;
|
||||
}
|
||||
|
||||
switch_to_context(context);
|
||||
|
||||
if (command.has<PaintScrollBar>()) {
|
||||
|
|
@ -185,7 +200,6 @@ void DisplayListPlayer::execute_impl(DisplayList& display_list, ScrollStateSnaps
|
|||
continue;
|
||||
}
|
||||
|
||||
auto bounding_rect = command_bounding_rectangle(command);
|
||||
if (bounding_rect.has_value() && (bounding_rect->is_empty() || would_be_fully_clipped_by_painter(*bounding_rect))) {
|
||||
// Any clip or mask that's located outside of the visible region is equivalent to a simple clip-rect,
|
||||
// so replace it with one to avoid doing unnecessary work.
|
||||
|
|
|
|||
Loading…
Reference in a new issue