Store ResizeObservation targets weakly, matching Blink and WebKit. A
ResizeObserver can be kept alive by the document while it has observed
targets, but the observation itself should not keep a removed target and
its subtree alive forever.
Prune dead observations before gathering active resize observations.
Snapshot the document observer list before pruning so unregistering an
observer cannot mutate the intrusive list being iterated. Keep gathered
active targets rooted while broadcasting callbacks, since an earlier
callback can remove a later target and trigger GC before delivery.
Expose an internals helper to force environment-bound test objects to be
treated as garbage. Add text coverage for both pruning a dead observer
during gather and GC during an earlier resize observer callback.
Remove every element from Document's potentially named element cache
when its id-bearing element is removed from the document. Dynamic id
changes add all elements to this cache so Window named properties can
observe them, but removal only pruned object and image elements. This
left ordinary removed elements, such as divs, strongly reachable from
the active document and kept their subtrees alive.
When an ancestor's custom property changes, intermediate elements that
don't themselves consume `var()`/`inherit()` were skipped during style
recomputation, leaving their `m_custom_property_data` pointing at the
ancestor's stale `CustomPropertyData`. Deeper descendants that did
consume `var()` then resolved against the out-of-date chain.
This change adds `Element::refresh_inherited_custom_property_data()` to
re-link an element's inherited chain to its parent's current data
without re-cascading. This is called during `update_style_recursively()`
for elements that don't need a full recompute.
Use compositor hit-test commands in the display list to rebuild async
wheel targets, and serialize the async scroll metadata needed to
reconstruct AsyncScrollingState from the same display-list snapshot.
Driving the async scroll tree off the display list rather than a
separately collected tree has a few benefits:
- No additional full paintable tree traversal is required, since the
information needed by the compositor is gathered while recording
the display list.
- The display list is already serializable, so the async scroll tree
no longer needs its own serialization path.
- It is more debuggable, as the existing display list dump now also
covers the data used to reconstruct the async scroll tree.
- In the future we will want to include other areas that can
interfere with hit-testing; recording them during display list
construction makes it straightforward to preserve a hit-testing
order that matches painting order.
Whenever an ancestor's container-name or container-type changes, it
affects the matching of any `@container` queries, and so can affect the
style of any descendant.
When nothing invalidates the display list between frames, push only an
updated scroll state snapshot to the rendering thread instead of
handing it the display list again.
This is preparation for moving rendering to a separate process, where
sending the display list across the process boundary on every frame
would be expensive.
Use GC::Timer instead of Core::Timer for the cursor blink timer so
that capturing [this] in the callback properly protects the Document
from garbage collection.
Previously we were inconsistent by generating code for enum definitions
but not generating code for dictionaries. With future changes to the
IDL generator to expose helpers to convert to and from IDL values
this produced circular depdendencies. To solve this problem, also
generate the dictionary definitions in bindings headers.
These steps need to be run whenever update_current_time is called and in
a future commit that will be more than just the one place currently.
This also removes the early return in `set_current_time` if the new
`current time` is the same as the old one, since we want to update
animations regardless (e.g. to run pending tasks)
Replace Vector<Variant<...>> display-list storage with a contiguous byte
buffer of command headers, trivially-destructible payloads, and inline
data spans. Variable-size data such as glyphs, paths, dash arrays,
gradient stops, and nested command bytes is appended next to the command
that references it.
The flat representation is prep work for sending display lists over IPC
to a dedicated rasterization process, which the previous Variant-based
structure could not support directly. It also avoids walking command
destructors when a display list is discarded and reduces per-command
allocation and indirection, improving memory use and data locality.
Commands used to keep rendering resources directly in the variant:
image frames, external content and video sources, filters, SVG paint
styles, and nested display lists. That makes the command stream own its
dependencies and prevents it from becoming a POD-like byte buffer.
Add DisplayListResourceStorage and replace those command fields with
stable resource IDs. The storage deduplicates resources by their
existing IDs and can copy only the resources referenced by a captured
command sequence, giving the future IPC boundary a clear list of
resources that must be communicated to the rasterization process.
Follow the spec reuse of the initial same-origin about:blank window for
a browsing context's first real navigation. This fixes a crash in
promise-job-entry-different-function-realm.html by preserving the
correct iframe realm.
Making this change also requires another AD-HOC workaround to defer
updating the reused window's associated document until activation,
since doing so during document creation makes the browsing context's
active document change too early.
Currently, this is the only pseudo class which is URL-sensitive. When
we implement proper tracking of visited URLs this will need to be
replaced with something more comprehensive.
The Paintable tree and its supplemental painting data structures were
GC allocated because that was the easiest way to manage it and avoid
leaks introduced by ref cycles. This included the Paintable subclasses
themselves plus StackingContext, ChromeWidget, Scrollbar, ResizeHandle,
and scroll-frame state.
We are now trying to reduce GC allocation churn on layout and painting
updates, so keeping this short-lived rendering tree outside the JS heap
is a better fit. Move Paintable to RefCountedTreeNode, make painting
helpers ref-counted or weakly reference Paintables, and update the
layout and event-handler call sites to use RefPtr/WeakPtr ownership.
When the update intersection observations steps run (HTML rendering
update step 19), the algorithm calls Element::get_bounding_client_rect()
on each observed target and on element-typed roots. That path always
calls update_layout_if_needed_for_node() before reading the paintable
rect.
By the time step 19 runs, layout is already up to date: step 16 has
just laid out the document, and the preamble of step 19 itself flushes
any post-step-16 invalidation with a single update_layout call. So each
per-target update_layout call inside getBoundingClientRect is a
guaranteed no-op early-exit.
Add --dump-style-invalidation-counters=N to Ladybird and propagate it
to WebContent helper processes.
When enabled, WebContent dumps the current document style invalidation
counters with dbgln() after every N recorded style invalidations. This
makes it possible to collect the counters while browsing without adding
temporary C++ logging.
Previously a fixed-rate paint refresh timer kept queueing rendering
update tasks at the maximum configured frame rate, regardless of whether
anything had actually changed. This wasted CPU on idle pages, which
spend most of their time in a steady state where no style, layout, or
paint work is needed.
Replace the repeating timer with a single-shot frame timer driven by
PageClient::request_frame(). A rendering update is now scheduled only
when something requires one. The configured maximum frame rate is
preserved as a ceiling on how closely consecutive frames can follow each
other.
Document.cpp still flushed pending :has() invalidation by walking the
document and shadow-root style scopes directly. Move that CSS-specific
flush into CSS::Invalidation::HasMutationInvalidator.
Document continues to own the flag that says a :has() flush is needed.
The helper now owns the style-scope work needed to invalidate elements
affected by pending :has() mutations.
Document.cpp still handled CSS fallout from stylesheet media query match
changes directly. Move active stylesheet evaluation, rule-cache
invalidation, shadow-root fallout, and slot propagation into the CSS
invalidation helper.
Document continues to decide when media queries should be evaluated.
The helper now owns the style invalidation consequences when stylesheet
media queries change match state.
Document.cpp still knew how style changes on a slot propagate to
assigned light-DOM nodes. Move that flat-tree inheritance invalidation
into CSS::Invalidation::SlotInvalidator.
The style update walk continues to decide when an element's style
changed. The helper now owns the ::slotted() consequence of dirtying
assigned slottables for a changed slot.
Document.cpp contained the CSS rule-cache matching used to decide which
elements need style updates when hover, focus, or target state changes.
Move that logic into CSS::Invalidation::PseudoClassInvalidator.
Document still owns the current state slots and chooses when a state
transition happens. The helper now owns the selector matching and
recursive invalidation pass for those pseudo-class transitions.
StyleInvalidator applies CSS invalidation plans and matches selector
features while walking DOM nodes. Move the class from DOM into the
CSS::Invalidation namespace alongside the other invalidation helpers.
Document still owns the invalidator and DOM nodes still expose the state
that gets marked, but the policy for applying invalidation plans now has
a home with the rest of the CSS invalidation code.
Previously, `Document::notify_css_background_image_loaded()` walked the
entire `PaintableBox` subtree and cleared each box's paintable cache
whenever any CSS image finished loading.
Replace this with per-image observers owned by the layout node. During
`apply_style`, each node registers as an `ImageStyleValue::Client` for
the images its style references. On load, only the affected layout
node's paintables are invalidated.
Add a ScriptCreatedParser flag plumbed through HTMLParser's constructor
and create_for_scripting(). Only document.open()'s parser sets it to
Yes. Document::close() step 3 now checks is_script_created() so it
correctly skips parsers that weren't created via document.open(),
matching the spec.
Previously the check was just `if (!m_parser)`, which incorrectly let
document.close() insert an EOF into a network-driven parser. The bug
was mostly latent because the network parser used to finish quickly,
but it matters once the network parser stays alive for the duration of
a streamed parse.
Keep cached MatchingRule entries independent from the shadow root that
owns the rule cache. Thread the effective rule shadow root through style
matching as transient state instead, so a rule cache can later be shared
by multiple scopes without copying every cached rule.
This preserves the existing matching behavior by deriving the effective
rule root from each cache lookup site. Pseudo-class invalidation already
operates on a single style scope, so it no longer needs a per-rule scope
filter.
Invalidate only the style scope whose media rules changed instead
of throwing away every shadow root rule cache whenever any active
stylesheet changes media query match state. Shadow-root stylesheet
changes still dirty the host side because :host and ::slotted
selectors can affect nodes outside the shadow tree.
When scoped invalidation leaves dirty descendants in a shadow root,
preserve the host ancestor chain so the document style update walk
reaches them before forced layout.
Add coverage that a matching media rule introduced in one shadow tree
does not broadly invalidate a page full of unrelated shadow roots,
and that a dirty shadow root is updated before layout is forced.
Replace the spin_until in SVGScriptElement::process_the_script_element
with an async fetch that mirrors HTMLScriptElement's mark_as_ready
pattern. External SVG scripts now fetch and execute asynchronously,
matching Chromium's behavior.
For HTML-embedded SVG scripts, the parser pauses via the existing
schedule_resume_check infrastructure, extended to support SVG scripts
through a new pending_parsing_blocking_svg_script slot on Document.
For top-level XML/SVG documents, scripts execute when their fetch
completes; the load event is delayed via DocumentLoadEventDelayer which
the existing XMLDocumentBuilder::document_end already waits on.
The HTML unload algorithm runs the old document's unloading document
cleanup steps before deciding whether the document can be destroyed.
Document::unload() still had that step as a FIXME, so cross-spec
cleanup could be skipped when test-web reused a view for navigation.
The flake depended on test order. The fullscreen sibling WPT requests
fullscreen for one element, then for its sibling, and finishes with that
second element still being the document's fullscreen element. test-web
then navigates the same view to the next test. Since unload skipped the
cleanup hook, the old document kept its fullscreen/top-layer state past
that document boundary.
form-reset-callback.html is deterministic when run by itself. The first
two subtests call the [CEReactions] form.reset() API and observe the
callback synchronously. The failing subtest calls resetButton.click(),
which reaches form reset through input activation behavior and expects
the formResetCallback reaction to run at the next microtask checkpoint.
With the reused view still polluted by the previous fullscreen document,
that checkpoint could run without observing the callback, so only that
subtest failed.
Run the unloading cleanup steps during unload so navigating away from a
fullscreen document clears that state before the next document starts.
When the HTML parser blocks on a synchronous external script, run a
separate tokenizer over the unparsed input and issue speculative fetches
for the resources it finds (script src, link rel=stylesheet|preload, img
src), with <base href> tracking and template/foreign-content skipping.
Also fills in the previously-stubbed "consume a preloaded resource"
algorithm and the document's "map of preloaded resources", so that
<link rel="preload"> followed by a matching consumer deduplicates to
a single fetch.
Spinning a nested event loop to wait for a parser-blocking script blocks
the calling thread, can deadlock, and creates reentrancy hazards. Switch
to an event-driven pause/resume model, mirroring the prior
HTMLParserEndState refactor (df96b69e7a).
Three WPT document.write tests flip from Fail to Pass and are
rebaselined: all write an external script via document.write() followed
by inline content. With spin_until, control did not return to the caller
of document.write() between writing the script and observing its effects
so the test's order assertions saw a different sequence than the spec
mandates.
Document::is_decoded_svg() was reached through two pointer hops and a
virtual call into PageClient on every invocation. It showed up at 1.9%
self time in a YouTube playback profile, and it's also called for every
document in the hot documents_in_this_event_loop_matching() loop that
runs on every rendering update.
The page's client is fixed for the lifetime of a document, so we can
cache the answer at construction time and serve future calls from a
plain member load.
When inheriting custom-property data from a parent element, we were
copying the parent's full CustomPropertyData regardless of whether
each property was registered with `inherits: false`. That caused
non-inheriting registered properties to leak from the parent,
contrary to the @property spec.
Wrap the parent-side lookup so we strip any custom property whose
registration says it should not inherit, and only build a fresh
CustomPropertyData when at least one property was actually filtered.
Key the filtered view's cache on both the destination document's
identity and its custom-property registration generation. The
generation counter is local to each document, so a subtree adopted
into another document (or queried via getComputedStyle from another
window) could otherwise pick up a cached view computed under an
unrelated registration set and silently skip non-inheriting filtering
in the new document.
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.
This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.
Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
Element::matches() and Element::closest() were re-parsing the selector
string on every call. The document already maintains a parsed-selector
cache for querySelector/querySelectorAll.
This patch folds that cache's lookup, parse, namespace filtering and
insertion behind a Document::parse_or_cache_selector_list(string)
and calls it from all four entry points. We also bump the cache's
limit to get more hits.
Saves 100ms of main thread time when loading the "insights" view on
our GitHub repo on my Linux machine. :^)
IntersectionObserver updates already iterate over each observer and its
observation targets. We then looked the same target and observer pair up
again through Element's registered observer list just to read and write
previousThresholdIndex and previousIsIntersecting.
Store that mutable state with the observer-side observation target
instead. The element-side list now only keeps strong observer
references for lifetime management and unobserve/disconnect.
This deviates from the spec's storage model, so document the difference
next to the preserved spec comments.
This was a pretty straightforward change of storing registered counter
styles on the relevant `StyleScope`s and resolving by following the
process to dereference a global tree-scoped name, the only things of
note are:
- We only define predefined counter styles (e.g. decimal) on the
document's scope (since otherwise overrides in outer scopes would
themselves be overriden).
- When registering counter styles we don't have the full list of
extendable styles so we defer fallback to "decimal" for undefined
styles until `CounterStyle::from_counter_style_definition`.
IntersectionObserver can keep elements from a navigated iframe's old
document alive until a later rendering update. Once that document tears
down its layout tree, descendant nodes and pseudo-elements can still
retain stale layout and paintable pointers, and destruction can bypass
the usual inactive-document teardown entirely.
Clear per-node layout and paintable pointers across the inactive
document subtree before tearing down the layout tree, and do the same
from destroy() for documents that never go through
did_stop_being_active_document_in_navigable().
Add a crash test that observes an iframe target, navigates the iframe,
and waits for rendering updates without touching stale layout state.
Fixes#8670
...instead of separate Element and PseudoElement arguments.
As noted, AbstractElement's constness is weird currently, but that's a
tangent I don't want to go on right now.
This fixes a timeout in WPT's abort-in-initial-upgradeneeded.any.html
test. The timeout was a rare one, caused by idbfactory_open.any.html
leaving the second connection in the final test open, since support.js
only tracks the connection created by the first createdb call. By
leaving the connection open, the harness's deleteDatabase() call would
never take effect. This in turn meant that the upgradeneeded test would
fail an assertion on the number of databases. That assertion was also
uncaught by the harness, turning it into a timeout instead of a fail.
By closing the connections when a document is destroyed, we can ensure
that the connection doesn't leak over to the next test and cause the
exception to be thrown.
The visual context tree is expected to be non-null at all call sites.
Change the return type from raw pointer to reference with VERIFY(),
making the contract explicit and removing unnecessary null checks from
callers.
Previously, iframes were rasterized synchronously as nested display
lists inside their parent's display list: the parent's paint walk called
record_display_list() on each hosted iframe document and emitted a
PaintNestedDisplayList command that the player would recurse into. Only
the top-level traversable's RenderingThread was ever active, even though
every Navigable already owned one.
The motivation for splitting this apart:
- Work in the outer document no longer has to be re-recorded when only
an iframe changes. The parent's cached display list now references the
iframe's rasterized output live via an ExternalContentSource, so an
iframe invalidation just needs the parent's display list replayed, not
re-recorded.
- Each iframe now has a self-contained rasterization pipeline, which is
prep work for moving iframes into separate sandboxed processes.
Prep for rasterizing each Navigable independently, where children must
paint before their parents — the event loop needs to walk documents in
an order where every child comes after its container. The HTML spec
already mandates such an order for the "docs" list: each document
appears after its container, with siblings in shadow-including tree
order.
Maintain m_documents in that sorted order, re-sorting lazily when a
document is registered or its navigable is reassigned.
DOM pre-insertion validity allows processing instructions as
children of a document. However, Document::is_child_allowed()
still rejected them, so XML documents silently dropped valid
processing-instruction nodes and produced the wrong sibling
relationships.
Processing instructions that appear inside a DTD subset are not
document children and should not surface in the DOM tree. Ignore
those SAX callbacks while libxml is parsing the subset so the XML
parser builds the correct document structure.
Stop rebuilding the counter style cache from every style update.
That made unrelated restyles pay the full counter-style cost even when
no relevant stylesheet state had changed.
Dirty the cache when stylesheet rule caches are invalidated and rebuild
it on the first counter-style lookup instead. Also make cold cache
rebuilds include user stylesheets.
Add regression tests covering insertRule() and replaceSync() updates
that should make newly defined counter styles take effect.
WebContent process keeps session history entries for pages we have
navigated away from. Before this change, those entries could prevent GC
objects (e.g. PolicyContainer and its CSP PolicyList) from being
collected, since the GC-allocated SHE/DocumentState held live GC::Ref
pointers into the heap.
By making both classes RefCounted and storing SerializedPolicyContainer
instead of a live PolicyContainer, history entries no longer keep alive
any GC objects. This eliminates the leak and is also a step toward
moving the session history entry tree to the UI process.
We maintain a registry of elements with an anchor-name so once they are
referenced for anchor positioning, we can find them with an O(1) lookup
instead of traversing the entire DOM tree.
This cannot happen inside the Make Active algorithm, since that gets
called during document creation, which commonly happens before the
document's navigable is created.
Aligns us with a recent spec change and rids us of some AD_HOC
behavior.
Now that Navigable directly owns its active document (m_active_document)
we can have Navigable maintain a back-pointer on Document instead of
using the old cache-with-validation pattern that fell back to a linear
scan of all navigables via navigable_with_active_document().
Previously, the active document's lifecycle was bound to
SessionHistoryEntry via DocumentState. The ownership chain was:
Navigable → SessionHistoryEntry → DocumentState → Document
This made it impossible to move SessionHistoryEntry to the UI process
(which cannot own DOM::Document). This commit decouples the two by
giving Navigable a direct m_active_document field that serves as the
authoritative source for active_document().
- Navigable owns m_active_document directly; active_document() reads
from it instead of going through the active session history entry.
- DocumentState no longer holds a Document pointer. Instead, it stores
a document_id for "same document?" checks. Same-document navigations
share a DocumentState and thus the same document_id, while
cross-document navigations create a new DocumentState with a new ID.
- A pending_document parameter is threaded through
finalize_a_cross_document_navigation → apply_the_push_or_replace →
apply_the_history_step so the newly created document reaches
activation without being stored on DocumentState.
- For traversal, the population output delivers the document.
A resolved_document is computed per continuation from either the
pending document, the population output, or the current active
document (for same-document traversals).
Replace the blocking spin_processing_tasks_with_source_until calls
in apply_the_history_step_after_unload_check() with an event-driven
ApplyHistoryStepState GC cell that tracks 5 phases, following the
same pattern used by CheckUnloadingCanceledState.
Key changes:
- Introduce ApplyHistoryStepState with phases:
WaitingForDocumentPopulation, ProcessingContinuations,
WaitingForChangeJobCompletion, WaitingForNonChangingJobs and Completed
- Add on_complete callbacks to apply_the_push_or_replace_history_step,
finalize_a_same_document_navigation,
finalize_a_cross_document_navigation, and
update_for_navigable_creation_or_destruction
- Remove spin_until from Document::open()
- Use null-document tasks for non-changing navigable updates and
document unload/destroy to avoid stuck tasks when documents become
non-fully-active
- Defer completely_finish_loading when document has no navigable yet,
and re-trigger post-load steps in activate_history_entry for documents
that completed loading before activation
Co-Authored-By: Shannon Booth <shannon@serenityos.org>
HTMLScriptElement::execute_script() and SVGScriptElement had spin_until
calls waiting for ready_to_run_scripts to become true. The race exists
because load_html_document() resolves the session history signal and
starts the parser in the same deferred_invoke — so the parser can hit a
<script> before update_for_history_step_application() sets the flag.
Instead of spinning, defer parser->run() until the document is ready.
Document gains a m_deferred_parser_start callback that is invoked when
set_ready_to_run_scripts() is called. The callback is cleared before
invocation to avoid reentrancy issues (parser->run() can synchronously
execute scripts). All three document loading paths (HTML, XML, text)
now check ready_to_run_scripts before starting the parser and defer if
needed.
create_document_for_inline_content() (used for error pages) now calls
set_ready_to_run_scripts() before mutating the document, ensuring the
invariant holds for all parser paths.
The spin_until calls are replaced with VERIFY assertions.
HTMLParser::the_end() had three spin_until calls that blocked the event
loop: step 5 (deferred scripts), step 7 (ASAP scripts), and step 8
(load event delay). This replaces them with an HTMLParserEndState state
machine that progresses asynchronously via callbacks.
The state machine has three phases matching the three spin_until calls:
- WaitingForDeferredScripts: loops executing ready deferred scripts
- WaitingForASAPScripts: waits for ASAP script lists to empty
- WaitingForLoadEventDelay: waits for nothing to delay the load event
Notification triggers re-evaluate the state machine when conditions
change: HTMLScriptElement::mark_as_ready, stylesheet unblocking in
StyleElementBase/HTMLLinkElement, did_stop_being_active_document, and
DocumentLoadEventDelayer decrements. NavigableContainer state changes
(session history readiness, content navigable cleared, lazy load flag)
also trigger re-evaluation of the load event delay check.
Key design decisions and why:
1. Microtask checkpoint in schedule_progress_check(): The old spin_until
called perform_a_microtask_checkpoint() before checking conditions.
This is critical because HTMLImageElement::update_the_image_data step
8 queues a microtask that creates the DocumentLoadEventDelayer.
Without the checkpoint, check_progress() would see zero delayers and
complete before images start delaying the load event.
2. deferred_invoke in schedule_progress_check():
I tried Core::Timer (0ms), queue_global_task, and synchronous calls.
Timers caused non-deterministic ordering with the HTML event loop's
task processing timer, leading to image layout tests failing (wrong
subtest pass/fail patterns). Synchronous calls fired too early during
image load processing before dimensions were set, causing 0-height
images in layout tests. queue_global_task had task ordering issues
with the session history traversal queue. deferred_invoke runs after
the current callback returns but within the same event loop pump,
giving the right balance.
3. Navigation load event guard (m_navigation_load_event_guard): During
cross-document navigation, finalize_a_cross_document_navigation step
2 calls set_delaying_load_events(false) before the session history
traversal activates the new document. This creates a transient state
where the parent's load event delay check sees the about:blank (which
has ready_for_post_load_tasks=true) as the active document and
completes prematurely.
This now takes a registry directly. As a temporary stop-gap, the old
method on Document is still here and calls the new one.
We do get a test regression:
"Creating an element in a cloned document and inserting into the
document must not enqueue a custom element upgrade reaction" in
"custom-elements/upgrading.html".
Possibly a spec bug?
The hover invalidation code only tried matching ::before/::after
selectors when has_pseudo_element() returned true, which requires an
existing layout node. A pseudo-element that doesn't exist yet (because
its content is only set by a hover rule) has no layout node, so the
match was skipped and hovering never triggered a style recompute.
Always try ::before/::after selectors during hover invalidation.
Pre-compute per-observer values (root node, root paintable, root
bounds, is_implicit_root, root_is_element) once before the per-target
loop instead of recomputing them for each target.
Add intersection_root_node() which returns GC::Ref<DOM::Node> without
creating GC::Root wrappers. Previously, intersection_root() was called
multiple times per target (in the skip condition check, in
compute_intersection, and again in root_intersection_rectangle inside
compute_intersection), each call creating GC::Root objects that require
heap allocation via new RootImpl.
Pass the pre-computed root bounds and root paintable into
compute_intersection instead of having it call
root_intersection_rectangle() and intersection_root() internally.
For an observer watching N targets, this eliminates roughly 4N heap
allocations per frame.
Per the spec, the observer's [[scrollMargin]] should be applied to
each scroll container's scrollport when walking the containing block
chain. This expands the effective clip rect, allowing targets to be
detected as intersecting before they actually enter the visible area
of the scroll container.
Add a scroll_margin_values() accessor to IntersectionObserver so the
raw LengthPercentage values can be used during intersection computation.
The scroll margin is applied by inflating the scroll container's
padding box rect before clipping the intersection rect against it.
Implement the containing block chain traversal in compute_intersection
(steps 2-3 of the spec algorithm). Walk from the target's paintable box
up through the containing block chain, clipping the intersection rect
against each ancestor that has a content clip (overflow != visible).
This fixes the case where a target is inside an overflow:hidden or
overflow:clip container and pushed below the visible area. Previously,
the intersection ratio was incorrectly non-zero because we only
intersected with the root bounds (viewport), not intermediate
scroll containers.
Also update the scroll container clipping tests to verify the
intersection ratio (which is what compute_intersection affects)
rather than isIntersecting (which per spec is based on targetRect
vs rootBounds, not the clipped intersection rect).
The boolean logic in steps 2-3 of "run the update intersection
observations steps" was incorrect. The code used || between the two
negated skip conditions instead of &&, and the first sub-expression
had its negation inverted.
This caused intersection geometry to be computed (and callbacks fired)
for targets that are not descendants of an explicit element root,
as long as they spatially overlapped the root's bounding rect.
The spec says:
- Step 2: Skip if root is not implicit AND target not in same document.
- Step 3: Skip if root is Element AND target not descendant of root.
The enter condition is NOT(skip2) AND NOT(skip3), but we had
NOT(skip2) OR NOT(skip3) with a wrong negation in the first part.
Add a per-Document cache that maps selector strings to their parsed
SelectorList results. This avoids re-tokenizing and re-parsing the
same selector strings on every call, which is a huge win for pages
that repeatedly call querySelectorAll with the same selectors.
On microsoft.com, where they spam querySelectorAll with the same two
selectors, profiling showed 62% of main thread time was spent
re-parsing selectors. This cache eliminates that entirely for
repeated queries.
Previously, destroyed-document tasks were forced to be runnable to
prevent them from leaking in the task queue. Instead, discard them
during task selection so their callbacks never run with stale state.
This used to cause issues with a couple of `spin_until()`s in the past,
but since we've removed some of them that had to do with the document
lifecycle, let's see if we can stick closer to the spec now.
Instead of immediately firing fullscreenchange, defer that until
WebContent's client has confirmed that it is in fullscreen for the
content. The fullscreenchange is fired by the viewport change, so in
cases where the fullscreen transition is instantaneous (i.e. the
fullscreen state is entered at the exact moment the viewport expands),
the resize event should precede the fullscreenchange event, as the spec
requires.
This fixes the WPT element-request-fullscreen-timing.html test, which
was previously succeeding by accident because we were immediately
fullscreenchange upon requestFullscreen() being called, instead of
following spec and doing the viewport (window) resize in parallel. The
WPT test was actually initially intended to assert that the
fullscreenchange event follows the resize event, but the WPT runner
didn't actually have a different resolution for normal vs fullscreen
viewports, so the resize event doesn't actually fire in their setup. In
our headless mode, the default viewport is 800x600, and the fullscreen
viewport is 1920x1080, so we do fire a resize event when entering
fullscreen. Therefore, that imported test is reverted to assert that
the resize precedes the fullscreenchange.
We were conflating elements being the active element and elements being
activated. The :active pseudo class is supposed to be based on whether
an element will have its activation behavior run upon a button being
released.
Store whether an element is being activated as a flag that is set/reset
by EventHandler.
Doing this allows label elements to visually activate their control
without doing a weird paintable hack, so the Labelable classes have
been yeeted.
Rename DocumentDestructionState into a more generic
DocumentLifecycleState so it can be reused for the document unloading
logic. Instead of using ::spin_until(), use a callback mechanism to run
code once all child navigables are unloaded.
1. unload_a_document_and_its_descendants() now follows the spec
algorithm structure: recursively unload child navigables via queued
tasks (step 4), wait for them (step 5), then queue this document's
own unload as a separate task (step 6). Previously, this was
flattened into a single spin that unloaded all descendants and the
document together, followed by a non-spec call to
destroy_a_document_and_its_descendants().
2. unload() step 19 now calls destroy() when the document is not
salvageable, as the spec requires. Previously this was a no-op with a
comment deferring to unload_a_document_and_its_descendants().
3. destroy_top_level_traversable() step 2 now calls
destroy_a_document_and_its_descendants() instead of destroy().
The iframe-unloading-order test, which exercises named iframe access
during unload handlers (the scenario the previous logic was designed to
protect), still passes.
Fixes#7825
Replace per-node heap-allocated AtomicRefCounted
AccumulatedVisualContext objects with a single contiguous Vector inside
AccumulatedVisualContextTree. All nodes for a frame are now stored in
one allocation, using type-safe VisualContextIndex instead of RefPtr
pointers.
This reduces allocation churn, improves cache locality, and opens the
door for future snapshotting of visual context state — similar to how
scroll offsets are snapshotted today.
The style of an element depends on it's navigable's viewport size which
in turn depends on the navigable's container's style - so if requires a
style update then so does the original element.
Introduce Document::update_layout_if_needed_for_node() which only calls
update_layout() when the node is connected. Use it at all call sites
that query layout metrics (offsets, client dimensions, image size, SVG
bounding box, etc.) so disconnected elements no longer trigger an
unnecessary layout.
With per-paintable display list command caching now in place, the
separate paint-only properties resolution phase is no longer needed.
Resolution now happens inline during painting and its cost is amortized
since it only runs on cache miss.
Move all property resolution to point of consumption:
- is_visible() and visible_for_hit_testing() compute on the fly
- Filter resolution moved to assign_accumulated_visual_contexts()
- Border radii, outlines computed on access
- Box shadows, backdrop filter resolved inline during painting
- Background resolution moved into paint_background()
- Mask resolution moved to StackingContext::paint()
- Text fragment and SVG stroke properties resolved during painting
Cache the display list commands produced by each PaintableBox's paint()
on a per-phase basis. On subsequent display list rebuilds, if a
paintable's cache is still valid, replay the recorded commands directly
— skipping paint() and all the property resolution it entails.
Besides saving time on property resolution, this also enables Skia to
reuse path tessellation results across frames — e.g. border paths are
preserved in the cache and don't need to be re-tessellated on every
repaint.
Rename Document::set_needs_display() to set_needs_repaint() and make it
private. External callers must now go through Node/Paintable which
route the request to the document internally.
Fix one existing misuse in AnimationEffect that was calling
document-level set_needs_display() instead of routing through the
target element's paintable.
This is preparation for per-paintable display list command caching:
repaint requests must go through specific paintables so their cached
command lists can be invalidated.
* Don't publicly expose methods that are only used internally.
* Modernize comment style (wrap at 120 chars, use NB for our notes).
* Change the stringifier for RequestFullscreenError to return a UTF-16
string. We were allocating a String, then transcoding it to UTF-16.
* Give helper methods clearer names, e.g.:
fullscreen_has_error_check -> is_element_allowed_to_enter_fullscreen
Throwaway LayoutState instances used for intrinsic sizing should not
access nodes outside the laid-out subtree. Make this explicit by setting
a subtree root on each throwaway state, pre-populating only the
immediate containing block, and using try_get() for any ancestor
lookups — treating unavailable ancestors as indefinite rather than
silently populating them with incorrectly-resolved values.
Add unsafe_layout_node(), unsafe_paintable(), and unsafe_paintable_box()
accessors that skip layout-staleness verification. These are for use in
contexts where accessing layout/paintable data is legitimate despite
layout not being up to date: tree construction, style recalculation,
painting, animation interpolation, DOM mutation, and invalidation
propagation.
Also add wrapper APIs on Node to centralize common patterns:
- set_needs_display() wraps if (unsafe_paintable()) ...set_needs_display
- set_needs_paint_only_properties_update() wraps similar
- set_needs_layout_update() wraps if (unsafe_layout_node()) ...
And add Document::layout_is_up_to_date() which checks whether layout
tree update flags are all clear.
Replace the Window::scroll_by(0, 0) call at the end of
Document::update_layout() with a dedicated
Navigable::clamp_viewport_scroll_offset() that directly clamps the
viewport scroll offset to valid bounds.
The old approach re-entered layout from within layout, since scroll_by()
would trigger another layout update. The new approach is called from the
event loop's rendering steps, after layout is complete.
Stop converting between CSS and device pixels as part of rendering - the
display list should be as simple as possible, so convert to DevicePixels
once when constructing the display list.
During SVG subtree relayout, position:fixed elements inside
<foreignObject> use the viewport as their containing block. Since the
viewport is outside the SVG subtree, it was not pre-populated in the
LayoutState, causing a VERIFY failure in ensure_used_values_for().
Fix this by unconditionally pre-populating the viewport node from its
paintable in relayout_svg_root().
Replace the unsafe HashTable<GC::Weak<Animation>> with
GC::WeakHashSet<Animation>, and update all callers to use reference
syntax instead of pointer syntax since the iterator now yields T&.
In practice, the event loop queries Document::fonts(), so we don't gain
anything by delaying the allocation, apart from making it unclear when
it happens.
Previously, PaintNestedDisplayList was treated as an opaque command,
printing only its name and rect without showing the nested display
list's contents. This made it impossible to debug painting issues
involving SVG masks/clips, CSS background-clip: text, and iframe
content through display list dumps.
Refactor the command dump loop into a recursive lambda that expands
nested display lists inline with increased indentation.
relayout_svg_root() clears individual stacking contexts via
reset_for_relayout() but didn't call invalidate_stacking_context_tree().
The viewport's stacking context remained non-null, so
build_stacking_context_tree_if_needed() skipped the rebuild. This caused
foreignObject to lose its stacking context after relayout, breaking SVG
mask application.
There are some predefined counter styles (such as the longhand east
asian ones) which are too complex to be defined here and will need to be
implemented ad-hoc, this remains as a FIXME for now.
The tricky bit of this is resolving cycles in extending rules and
ensuring that counter styles are registered in the required order for
extension (i.e. for any pair of extended/extending rules the extended
one should be registered first).
Each NodeWithStyle is assigned a sequential layout index during the
pre-layout tree traversal. LayoutState stores UsedValues in a
PagedStore — a two-level page table indexed by layout_index that
gives O(1) lookup via two array accesses, with pages allocated
lazily on first write. UsedValues are stored directly in pages
(Optional<T>) rather than behind heap pointers, eliminating
per-entry malloc/free calls and improving cache locality.
This cuts ensure_used_values_for() from ~14% to ~7% in profiles
on https://www.nyan.cat/.
The cursor blink timer fires every 500ms and only needs to toggle
the blink state and mark the paintable as needing display. If the
paintable doesn't exist yet, we can simply skip the blink -- the
cursor will appear after the next natural rendering update.
This avoids a potentially expensive synchronous layout every 500ms
for what is a purely cosmetic operation.
This is a targeted version of update_style() that only performs a
style update if the given element (or its ancestors) actually have
dirty style. Useful when we only need up-to-date computed properties
for a specific element.
Eliminate O(n) tree-order sorted insert on every add() by simply
appending elements and deferring order resolution to lookup time. Cache
the first-in-tree-order element in get() so repeated getElementById()
calls avoid repeated subtree traversal.
Improves performance on YouTube where add() was hot in profiles while
scrolling through comments.
Add a cached m_in_editable_subtree flag to Node, updated on tree
mutations and contenteditable/designMode changes.
This replaces the recursive parent walk in is_editable() and
is_editing_host() with an O(1) flag check. The flag is recomputed
in inserted(), moved_from(), and cleared in removed_from(). Subtree
walks recompute the flag when contenteditable attributes change or
design mode is toggled.
This was 4% of CPU time while playing a YouTube video.
Absolutely positioned elements inside SVG foreignObject were being
positioned relative to an ancestor containing block outside the SVG,
instead of relative to the foreignObject itself. Per a W3C resolution
and the behavior of other browsers, foreignObject should establish a
containing block for absolutely and fixed positioned elements.
With this fix, the `has_abspos_with_external_containing_block` check
in `set_needs_layout_update()` and the abspos preservation loop in
`relayout_svg_root()` become dead code — remove both and simplify the
ancestor loops. Rename related tests to reflect the new behavior.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/3241
Move the dispatch_events_for_animation_if_necessary() calls into step 1
of update_animations_and_send_events(), where the spec note says
updating timelines involves "Queueing animation events for any such
animations." Previously, these calls ran after step 7 (event dispatch),
causing newly queued events to be deferred by an extra rendering update.
This meant that e.g. a CSS transition triggered during an earlier
rendering step would not have its transitionrun event fired until the
next frame, instead of the current one.
Dispatching scroll events could cause new scroll events to get lined up
and added to `m_pending_scroll_events`. The spec then asks us to empty
out that list, removing those newly added events.
Prevent doing that by emptying out the list before iterating over the
events. Fixes part of the WPT test `html/webappapis/scripting/event-
loops/new-scroll-event-dispatched-at-next-updating-rendering-time.html`.
We were using a separately fired timer for auto scrolling ticks, but it
makes more sense to tie this into the rendering steps of which
`::run_the_scroll_steps()` is a part. Should fix the flaky
`Text/input/viewport-auto-scroll.html` test.
Fixes#7939.
Change the parameters types of the functions `coarsen_time` and
`coarsened_shared_current_time` from `bool` to
`CanUseCrossOriginIsolatedAPIs` for more coherence with the surrounding
code.
Two issues prevented slotted elements from correctly inheriting
styles from their assigned slot:
1. Element::element_to_inherit_style_from() was skipping the slot
element and returning the shadow host instead. This meant slotted
elements inherited from the host, completely ignoring any styles
on the slot itself.
2. When a slot element's style changed during the style tree walk,
its assigned (slotted) nodes were never marked for recomputation.
The tree walk follows the DOM tree, but slotted elements are DOM
children of the shadow host, not the slot, so they were missed.
Fix (1) by returning the slot directly as the inheritance parent.
Fix (2) by marking assigned nodes dirty in update_style_recursively
when a slot's style changes.
Before calling update_style() for a getComputedStyle property access,
we now check whether the target element actually needs a style update
by walking the flat tree ancestor chain. If neither the element nor any
of its ancestors have dirty style bits, and there are no document-level
reasons to recalculate style, we skip the update_style() call entirely.
We walk the flat tree (not the DOM tree) because style inheritance
follows slot assignment -- slotted elements inherit from their assigned
slot, not their DOM parent.
This avoids unnecessary work when scripts access computed style
properties on elements whose styles are already up-to-date, which is a
common pattern on the web.
Remove includes from Node.h that are only needed for forward
declarations (AccessibilityTreeNode.h, XMLSerializer.h,
JsonObjectSerializer.h). Extract StyleInvalidationReason and
FragmentSerializationMode enums into standalone lightweight
headers so downstream headers (CSSStyleSheet.h, CSSStyleProperties.h,
HTMLParser.h) can include just the enum they need instead of all of
Node.h. Replace Node.h with forward declarations in headers that only
use Node by pointer/reference.
This breaks the circular dependency between Node.h and
AccessibilityTreeNode.h, reducing AccessibilityTreeNode.h's
recompilation footprint from ~1399 to ~25 files.
Remove 11 heavy includes from Document.h that were only needed for
pointer/reference types (already forward-declared in Forward.h), and
extract the nested ViewportClient interface to a standalone header.
This reduces Document.h's recompilation cascade from ~1228 files to
~717 files (42% reduction). Headers like BrowsingContext.h that were
previously transitively included see even larger improvements (from
~1228 down to ~73 dependents).
If we want to test whether or not we're drawing the caret, we need to
prevent it from blinking or otherwise all tests we're going to write
that look at the display list will turn out to be flaky.
Replace the direct #include of StyleInvalidation.h in Element.h with a
forward declaration in Forward.h. Element.h only uses the type in
function declarations, so the complete type is not needed.
This reduces the recompilation impact of modifying StyleInvalidation.h
from ~1380 files to ~4 files, since Element.h is transitively included
by nearly every HTML and SVG element header.
Add a document-level boolean flag that tracks whether any :has()
invalidations have been scheduled. This avoids iterating over all
shadow roots just to check is_empty() on each style scope when no
:has() invalidations are pending, which is the common case during
scrolling on complex pages like Reddit.
Results in ~10% reduction of is_empty() calls in profiles when
scrolling on Reddit.
Replace AK::Function parameter with a template parameter so the
compiler can inline the lambda at each call site. This eliminates
type-erasure overhead (vtable indirection + ScopeGuard) that was
showing up in profiles during Reddit scrolling, where this function
is called repeatedly from update_style() for every shadow root on
every style update.
HTMLImageElement's "update the image data" algorithm checks
is_fully_active() at the start, but its async continuations
(microtasks, element tasks, batching dispatcher callbacks) skip
this check. When an iframe is removed or navigated, these
callbacks fire on an inactive document, causing crashes.
Fix this with two changes:
1) Add is_fully_active() bail-out checks at all async callback
entry points in HTMLImageElement. Each bail-out also clears
the DocumentLoadEventDelayer to prevent blocking the parent
document's load event forever.
2) Create the DocumentObserver eagerly in initialize() (like
HTMLMediaElement) with a document_became_inactive callback
that clears the load event delayer and stops the animation
timer. Fire document_became_inactive from Document::destroy()
in addition to did_stop_being_active_document_in_navigable(),
since iframe removal takes a different path than navigation.
A guard flag prevents duplicate firing.
When unload_a_document_and_its_descendants() iterates all_navigables()
to find descendant navigables, skip any that have been destroyed.
When an iframe is removed, destroy_the_child_navigable() marks its
navigable as destroyed synchronously, but removal from all_navigables()
happens later in an async callback from destroy_a_document_and_its_
descendants(). If we count these destroyed navigables as descendants and
queue unload tasks for them, Document::destroy() may run during the
subsequent spin_until and remove those tasks (since it clears all tasks
for its document). This causes number_unloaded to never reach
unloaded_documents_count, hanging the event loop permanently.
This was the root cause of intermittent hangs when running crash tests
in batch mode: the previous test's iframe cleanup would leave destroyed
navigables in all_navigables(), and the about:blank navigation between
tests would get stuck in the unload spin_until.