Display lists owned the accumulated visual context tree through a
ref-counted pointer. That tied visual-context state to display-list
lifetime and made compositor updates treat the two as one unit, even
though AVC trees need to become independently updateable compositor
state.
Make accumulated visual context trees plain versioned values, have each
display list store the compatible tree version, and pass the matching
tree alongside display-list updates and replay calls. Replay verifies
that the provided tree matches the display list before executing it.
This prepares the compositor for receiving AVC tree updates separately
from display-list updates: it now accepts the tree as a separate update
parameter, stores it next to the display list, and uses that stored tree
for replay and async-scroll hit testing. Nested display-list resources
carry their own tree snapshots for the same version check.
Paint styles were stored as display list resources, which kept path
painting tied to in-process C++ objects. Move the gradient and pattern
payload into FillPath and StrokePath instead, with gradient stops
serialized as parallel color and position spans.
This is prep work for making display lists serializable across the IPC
boundary without needing to marshal SVG paint style objects separately.
Commands used to keep rendering resources directly in the variant:
image frames, external content and video sources, filters, SVG paint
styles, and nested display lists. That makes the command stream own its
dependencies and prevents it from becoming a POD-like byte buffer.
Add DisplayListResourceStorage and replace those command fields with
stable resource IDs. The storage deduplicates resources by their
existing IDs and can copy only the resources referenced by a captured
command sequence, giving the future IPC boundary a clear list of
resources that must be communicated to the rasterization process.