Move the layout tree from GC allocation to refcounted ownership so
removed layout and paint subtrees are destroyed synchronously instead
of waiting for the next GC sweep. This dramatically reduces GC memory
usage peaks after layout tree churn and makes it easier for memory use
to fall back after large document updates.
Update layout factories, tree traversal, SVG layout node creation,
paintable back-pointers, and pseudo-element layout links to use RefPtr
ownership.
Make display: contents follow the same shape as Blink and WebKit: the
element itself does not create a layout node, and its children are
flattened into the nearest layout parent. Wrap direct non-whitespace
text in an anonymous inline node when the boxless element contributes
inherited style to that text.
Use an internal inline wrapper for display: contents pseudo-elements
so generated content can still participate in layout, painting, hit
testing, and pseudo-element queries. Keep CSSOM reporting the computed
display value from the pseudo style, not the internal wrapper.
Remove the retained out-of-tree layout node list and its testing hook,
since the flattened model does not need a side owner for boxless
elements. Add coverage for inherited text style, dynamic insertion
order, pseudo-element hit testing, and computed style queries.
Build a hit-test display list while recording paint output. Use it as
source of truth for point hit testing instead of recursively walking the
paintable tree in reverse paint order.
The retained list records target paintables, visual context indices,
border radii, caret rects, and line metadata needed by hit testing. It
also keeps a spatial index so point queries inspect nearby items before
checking containment in paint order.
Refresh scroll state before hit testing so visual context transforms use
current scroll offsets. Add text tests for rounded hit regions and
selection across non-text content.
The Paintable tree and its supplemental painting data structures were
GC allocated because that was the easiest way to manage it and avoid
leaks introduced by ref cycles. This included the Paintable subclasses
themselves plus StackingContext, ChromeWidget, Scrollbar, ResizeHandle,
and scroll-frame state.
We are now trying to reduce GC allocation churn on layout and painting
updates, so keeping this short-lived rendering tree outside the JS heap
is a better fit. Move Paintable to RefCountedTreeNode, make painting
helpers ref-counted or weakly reference Paintables, and update the
layout and event-handler call sites to use RefPtr/WeakPtr ownership.
Previously, we were making the assumption that glyphs map 1:1 to code
units. This meant that selection and hit testing didn't work correctly
for characters like ligatures, where trying to select part of a
ligature would either select all or none of it.
Rather than determining the hit testing and selection offsets on a per
glyph basis, we now walk each grapheme cluster and split the glyph's
advance across each grapheme it covers.
We use Harfbuzz to lay out glyphs at their right positions, but we
should not do so for substrings as we were doing for selection/range
rects: their positioning is dependent on their full context to properly
determine kerning and ligatures, for example.
Instead, use the stored glyph positions & widths directly to calculate
the range rect for a partial fragment selection. This makes the
selection rect visually stable - it no longer jitters when expanding the
selection character by character.
Chrome and Firefox inflate this rect to accommodate for the font's
ascenders and descenders, while the absolute rect for the fragment
remains unaffected. This fixes ascenders/descenders in text being
clipped when selecting text.
Move the inline dom_node() method to Viewport.cpp so the header no
longer needs the full Document definition. Add explicit includes to
files that relied on the transitive dependency.
Previously, text selection always used the system highlight color. This
implements support for the ::selection pseudo-element's background-color
and color properties.
For form controls like <input> and <textarea>, the selection style is
looked up on the shadow host element, since the actual text lives inside
their shadow DOM.
The text painting logic has been refactored to split fragments into
styled spans (before selection, selected, after selection) so that each
portion can be rendered with its appropriate colors, taking care not to
allocate in 99%+ of fragment rendering cases.
Some of the logic in ::range_rect() was duplicated, and we did not
optimally utilize the early returns. Rearrange the code so we do the
expensive font metrics stuff as late as possible.
When rendering selections, we want to extend the selection rect for
wrapped lines to show that there is whitespace present. We don't
actually store this whitespace in the fragments; it's purely a visual
clue.
This reflects how both Chrome and Firefox deal with selection ranges
over wrapped lines.
We were always extending selection rects by 1, which caused some
unnecessary overlap between adjacent selections. This also happened
vertically between lines, because we were ceil()ing instead of rounding.
This makes the selection rects look much nicer.
Instead of calculating the cursor rect separately, reuse
PaintableFragment::range_rect() and check for the selection state of
'None' where appropriate.
Previously, we were collapsing whitespace in Layout::TextNode and then
passed the resulting string for further processing through ChunkIterator
-> InlineLevelIterator -> InlineFormattingContext -> LineBuilder ->
LineBoxFragment -> PaintableFragment. Our painting tree is where we deal
with things like range offsets into the underlying text nodes, but since
we modified the original string, the offsets were wrong.
This changes the way we generate fragments:
* Layout::TextNode no longer collapses whitespace as part of its
stored "text for rendering", but moves this logic to ChunkIterator
which splits up this text into separate views whenever whitespace
needs to be collapsed.
* Layout::LineBox now only extends the last fragment if its end offset
is equal to the new fragment's start offset. Otherwise, there's a
gap caused by collapsing whitespace and we need to generate a
separate fragment for that in order to have a correct start offset.
Some tests need new baselines because of the fixed start offsets.
Fixes#566.
And make it a DOM::Node, not DOM::Element. This makes everything flow
much better, such as spec texts that explicitly mention "focused area"
as the fact that we don't necessarily need to traverse a tree of
elements, since a Node can be focusable as well.
Eventually this will need to be a struct with a separate "focused area"
and "DOM anchor", but this change will make it easier to achieve that.
Previously, clicking in the middle of a multi-code point grapheme would
place the cursor at a code unit index somewhere in the middle of the
grapheme. This was not only visually misleading, but the user could then
start typing and insert characters in the middle of the cluster. This
also made text select pretty wonky.
The main issue was that we were treating the glyph index in a glyph run
as a code unit index. We must instead map that glyph index back to a
code unit index with help from LibGfx (via harfbuzz).
The distance computation used here was also a bit off, especially for
the last glyph in a glyph run. We essentially want the cursor to end
up on whichever edge of the clicked glyph it is closest to. The result
of the distance computation limited us to the left edge of the last
glyph. Instead, we can use the same edge tracking we use for form-
associated elements to handle this for us.
This migrates TextNode::text_for_rendering() to Utf16String and deals
with the fallout. As a consequence, this effectively reverts commit
3df83dade8.
The layout test expecation file updates are because we now express text
lengths and offsets in UTF-16 code units.
The selection-over-multiple-code-units expectation file update actually
represents a correctness fix. Our result now matches Firefox.
This change fixes at least two issues:
- `update_associated_selection()` is responsible for selectionchange
dispatch, and we were incorrectly dispatching this event on ranges
that were not associated with a selection.
- `Range::get_client_rects()` was using `update_associated_selection()`
to refresh the selection state in the paintable tree for the current
range, but since a range might not be associated with a selection,
this could make the painted selection reflect the state of an
arbitrary range instead of the actual selection range.
Fixes a bug on Discord where any text typed into the message input would
get selected.
We generated `PaintableFragment`s with a start and length represented in
UTF-8 byte offsets, but failed to consider that the offsets in a
`DOM::Range` are actually expressed in UTF-16 code units.
This is a bit of a mess: almost all web specs use UTF-16 code units as
the unit for indexing into text nodes, but we almost exclusively use
UTF-8 in our code base. Arguably the best thing would for us to use
UTF-16 everywhere as well: it prevents these mismatches in our
implementations for the price of a bit more memory usage - and even that
could potentially be optimized for.
But for now, try to do the correct thing and lazily allocate UTF-16 data
in a `PaintableFragment` whenever we need to index into it or if we're
asked to determine the code unit offset of a pixel position.
When clicking on a glyph or starting a selection on it, we would use the
glyph's offset/index as the position which represents the left side of
the glyph, or the position between the glyph and the glyph before it.
Instead of looking at which glyph is under the mouse pointer, look at
which glyph boundary is closer. Now, if you click to the right of a
glyph (but still on that glyph), it correctly selects the next glyph's
offset as the position.
Previously, the`HTMLInputElement.selectinStart` and
`HTMLInputElement.selectionEnd` IDL setters, and the
`setRangeText()` IDL method were used when updating an input's value
on keyboard input. These methods can't be used for this purpose,
since selection doesn't apply to email type inputs. Therefore, this
change introduces internal-use only methods that don't check whether
selection applies to the given input.