Move CSS animation values into a mutable overlay on computed properties
and make base computed style data immutable after construction. Base
style mutation now goes through a builder that is consumed on publish,
so installed styles no longer expose mutation APIs.
Build new base style data for inherited style updates instead of cloning
and mutating installed computed properties. Element-specific computed
style adjustments now run before publication, while animation and
transition updates continue to mutate only the animated overlay.
Problem: Crash when removing a <mask>, <clipPath>, or <pattern> element
that’s referenced via url(#id), and then GC’ing it.
Cause: <mask>, <clipPath>, and <pattern> are laid out as resource boxes
attached to the referencing element's layout subtree, rather than their
own. So those survive cleanup of their DOM ancestor. Once a removed
<mask>/<clipPath>/<pattern> is collected, its resource box’s weak DOM
node pointer is null. And dereferencing that trips an assert — both
while painting and while tearing down the layout tree.
Fix: When a <mask>, <clipPath>, or <pattern> is removed, request a full
layout-tree update while the element’s still alive. That drops the stale
resource boxes (whose url(#id) references no longer resolve) before the
node gets collected.
Fixes https://github.com/LadybirdBrowser/ladybird/issues/10127
Every SVG element insertion, removal, attribute change, and children
change walked the entire document looking for use elements to notify
about possible referenced-subtree changes. On pages with large SVG
documents this is quadratic: loading chatgpt.com spent 7% of all CPU
samples in these full-document scans, nearly all of it while parsing
an SVG icon sprite sheet.
Instead, keep every use element connected to a document's node tree in
an intrusive list owned by that document, and only iterate that list
(usually empty or tiny) when an SVG element changes.
Subtleties:
- A use element inserted by the same subtree insertion as its
referenced element, but after it in tree order, used to be found by
the document-wide scan from the referenced element's insertion
steps. Now SVGUseElement::inserted() re-resolves the reference if
the shadow tree is still unpopulated. A new test covers both tree
orders.
- Node.moveBefore() runs moving steps without insertion or removal
hooks. Now SVGUseElement::moved_from() updates list membership when
moving across document-tree and shadow-tree boundaries. A new test
covers both directions.
- Removal hooks run after the subtree has been detached, so use
elements being removed alongside the changed element may still be
registered. Filter them out structurally via root().is_document(),
since Node::is_connected() is a flag that is updated in hook order
and can still be stale at this point.
SVG animated length accessors read computed geometry properties, but
those can contain CSS sizing keywords such as fit-content. Those values
are not length-percentage values and must not be converted as one.
Only convert length, percentage, and calculated values. Fall back to the
existing zero length for other computed values, matching the auto path.
Add a crash test for reading height.baseVal on an SVG filter primitive
with fit-content height.
Enable -Wexit-time-destructors for all in-tree library targets and
update process-lifetime library statics so they no longer register
exit-time destructors. Long-lived caches, lookup tables, singleton
registries, and generated constants now use NeverDestroyed or leaked
references where the data is intended to live until process exit.
Update LibWeb, LibLine, and the binding generators so regenerated
sources follow the same rule instead of reintroducing destructed
statics.
Skip the document-complete clone when a resolved SVG use element already
has a current shadow tree. Href processing creates that root for refs.
Replacing it during load can leave stale mask contents.
Still clone at document-complete for forward refs and changed refs.
Add coverage for SVG use in masks, pre-load subtree mutations, and
unchanged instance roots.
Do not force nested SVG roots back to position: static when they
are in HTML content inside a foreignObject. These SVG elements take
part in CSS box layout, so absolute positioning must be preserved.
Add a ref test that covers a nested masked foreignObject shape like
the Discord server icons, where ignoring the absolute offset clips the
icon four pixels too far inward.
Previously, presentational hints bypassed the regular cascade pipeline
and wrote directly into `CascadedProperties` under
`CascadeOrigin::Author`. That meant `var()` substitution and the
invalid-at-computed-value-time fallback had to be duplicated in a
separate per-element pass, which in practice missed the IACVT step and
could leave a `GuaranteedInvalidStyleValue` in the cascaded
properties. This caused a crash in downstream code that assumed the
value had been resolved.
This introduces an `AuthorPresentationalHint` cascade origin and feeds
them through the cascade as normal declarations. This means that
`var()` resolution now happens in only one place.
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.
This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.
Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
SVG elements (except the outermost <svg>) use SVG's coordinate system,
not the CSS box model, so CSS positioning doesn't apply to them.
This adds SVGElement::adjust_computed_style() to force position:static
on all SVG elements except the outermost <svg> element (which has no
owner_svg_element()). SVGSymbolElement's existing override now calls
Base::adjust_computed_style() to inherit this behavior.
With this in place, the FIXME in layout_absolutely_positioned_element()
for SVG boxes becomes unreachable and is replaced with
VERIFY_NOT_REACHED().
Every user of this actually wants an ancestor in the flat tree - taking
things like `<slot>` into account. So rename it and adjust its behavior
to use that.
This ensures that we are explicitly declaring the allocator to use when
allocating a cell(-inheriting) type, instead of silently falling back
to size-based allocation.
Since this is done in allocate_cell, this will only be detected for
types that are actively being allocated. However, since that means
they're _not_ being allocated, that means it's safe to not declare
an allocator to use for those. For example, the base TypedArray<T>,
which is never directly allocated and only the defined specializations
are ever allocated.
When an SVGElement is removed from a <use> element's shadow tree, we
need to check if it was in a use element's shadow root to avoid
notifying use elements about the removal of their own clones.
The check was incorrectly using root() instead of old_root. Since the
element has already been detached when removed_from() is called,
root() no longer returns the shadow root, causing the early-return
check to fail.
This led to O(n) recursion depth when clearing a use element's shadow
tree, as each removed clone would trigger another round of
remove_all_children() on use elements referencing the same ID.
Interpolation can leave `padding-*` values as negative - this should be
handled by interpolation clamping it to the allowed range of values
but we don't yet do that. As a stop gap we can clamp this before setting
it in ComputedValues.
This fixes 3 crashes and gains us 11 passes in the imported WPT tests
An SVGLength can be read-only, e.g. all animVal values cannot be
modified. Implement this for all instantiations of SVGLength.
While we're here, add `fake_animated_length_fixme()` so we can easily
find all sites where we need to improve our animated length game.
We were failing to discriminate between DOM removals happening to SVG
elements cloned as part of an SVG use element instantiation.
When a "use source" element is removed, all clones of that source must
be updated to reflect the change. But when a "use clone" element is
removed, that's fine.
This was causing the surprising disappearance of use element subtrees,
seen for example on https://cal.com/
Some SVG presentation attributes are only supported on certain
elements. We now support these special cases for attributes and
elements that we currently have implemented.
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
Currently, this metadata is only provided on the insertion steps,
though I believe it would be useful to extend to the other cases
as well. This metadata can aid in making optimizations for these
steps by providing extra context into the type of change which
was made on the child.
This change adds computation of ARIA roles for a number of SVG elements
for which, if the element meets the SVG spec criteria for inclusion in
the accessibility tree, the computed ARIA role should be
“graphics-symbol”, and should otherwise be “generic”.
This change also adds similar role computation for the SVG foreignObject
element (the role for which, if the element meets the SVG spec criteria
for inclusion in the accessibility tree, should be “group”, and should
otherwise be “generic”).
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
We currently have 2 virtual methods to inform DOM::Element subclasses
when an attribute has changed, one of which is spec-compliant. This
patch removes the non-compliant variant.