DecodedImageFrame only wraps a ref-counted Bitmap and color-space
metadata. The frame object itself does not provide shared mutable
state or lifetime ownership beyond those members, so ref-counting it
adds an unnecessary layer of indirection.
DecodedImageFrame now owns decoded bitmap pixels directly, so the
separate ImmutableBitmap wrapper no longer carries useful semantics.
Remove the class and pass decoded image frames or bitmaps at the
boundaries where pixels are actually required.
The Skia image cache now keys off DecodedImageFrame, matching the
display-list commands that paint decoded images. Video frames stay
owned by LibMedia, with the explicit YUV-to-bitmap conversion living
at HTMLVideoElement's decoded-frame entry point for canvas and WebGL
callers.
Previously, the LibWeb bindings generator would output multiple per
interface files like Prototype/Constructor/Namespace/GlobalMixin
depending on the contents of that IDL file.
This complicates the build system as it means that it does not know
what files will be generated without knowledge of the contents of that
IDL file.
Instead, for each IDL file only generate a single Bindings/<IDLFile>.h
and Bindings/<IDLFile>.cpp.
The Transformation class wasn't really accomplishing anything. It still
had to store StyleValues, so it was basically the same as
TransformationStyleValue, with extra steps to convert from one to the
other. So... let's just use TransformationStyleValue instead!
Apart from moving code around, the behavior has changed a bit. We now
actually acknowledge unresolvable parameters and return an error when
we try to produce a matrix from them. Previously we just skipped over
them, which was pretty wrong. This gets us an extra pass in the
typed-om test.
We also get some slightly different results with our transform
serialization, because we're not converting to CSSPixels and back.