Object defines an is_error virtual method to be overridden by Error for
fast-is. This is the same name as the Error.isError constructor method.
Rename the former to avoid conflicts, as GCC 15 just started warning on
this.
It turns out it was a mistake to make this a virtual since
ServiceWorkerAgents are effectively the exact same as
DedicatedWorkerAgents and SharedWorkerAgents just with [[CanBlock]]
set to false.
This helps unwind a niggly depedency where the VM owns and constructs
the Heap and the Agent. But the agent wants to have customized
construction that depends on the heap. Solve this by defering
the initialization of the Agent to after we have constructed the
VM and the heap.
By doing that we avoid doing separate allocation for each such vector,
which was really expensive on js heavy websites. For example this change
helps to get EC allocation down from ~17% to ~2% on Google Maps. This
comes at cost of adding extra complexity to custom execution context
allocator, because EC no longer has fixed size and we need to maintain
a list of buckets.
This is better because:
- Better data locality
- Allocate vector for registers+constants+locals+arguments in one go
instead of allocating two vectors separately
For the slight cost of counting code points when converting between
encodings and a teeny bit of memory, this commit adds a fast path for
all-happy utf-16 substrings and code point operations.
This seems to be a significant chunk of time spent in many regex
benchmarks.
similar-origin window agents have the [[CanBlock]] flag set to false.
Achieve this by hooking up JS's concept with an agent to HTML::Agent.
For now, this is only hooked up to the similar-origin window agent
case but should be extended to the other agent types in the future.
Instead of using the more generic define_native_accessor() here,
we poke directly at indexed property storage for the parameter map.
We can also construct the NativeFunction objects directly, without
giving them names like "get 0" etc, since these are not observable
by userspace.
Finally, by using default property attributes (not observable anyway),
we get simple indexed storage instead of generic (hash map) storage.
Instead, let JS::NativeFunction store the AK::Function directly, and
take care of conservatively marking its captured data.
This avoids an extra GC allocation for every JS::NativeFunction.
These are slightly unfortunate as we're crossing the library boundary,
but there's precedent with Object::is_dom_node(), and these are just
knocking down a few more items that were showing up in profiles.
This is very frequently returned by Object.prototype.toString(),
so we benefit from caching it instead of recreating it every time.
Takes Speedometer2.1/EmberJS-Debug-TodoMVC from ~4000ms to ~3700ms
on my M3 MacBook Pro.
This removes another Match member that required destruction. The "API"
for accessing the strings is definitely a bit awkward. We'll think of
something nicer eventually.
Our engine already keeps track of the home realm for all objects.
This is stored in Shape::realm(). We can use that instead of having
a dedicated member in ESFO for the same pointer.
Since there's always a home realm these days, we can also remove some
outdated fallback code from the days when having a realm was not
guaranteed due to LibWeb shenanigans.
If we have two PrimitiveString objects that are both backed by UTF-16
data, we don't have to convert them to UTF-8 for equality checking.
Just compare the underlying UTF-16 data. :^)
This allows us to remove the BoundFunction::m_name field, which we
were initializing with a formatted FlyString on every function binding,
despite never using it for anything.
FJCVTZS (Floating-point Javascript Convert to Signed fixed-point,
rounding toward Zero) does exactly what we need for ToInt32 in the
JavaScript specification.
This isn't world-changing, but it does give a ~2% boost on compute-
heavy benchmarks like JetStream, so we should obviously use it.
The fast path of to_i32() can be neatly inlined everywhere, and we still
have to_i32_slow_case() for non-trivial conversions.
For to_u32(), it really can just be implemented as a static cast to i32!
~2% of the Speedometer 2.1 profile was just repeatedly performing the
shape transitions to add these two properties. We can avoid all that
work by caching a premade shape.
We can use the placeholder syntax to specify the precision dynamically.
Note that `fraction_digits` is a double, which we do not support as a
precision argument. It's safe to cast to an integer here because we
guaranteed above that the value is in the range [0, 100], and is not
fractional.
We don't need the [[Fields]] and [[PrivateMethods]] slots for most ESFO
instances, so let's reduce their impact on class size!
This shrinks ESFO from 200 bytes to 160 bytes, allowing more allocations
before we have to collect garbage.
We were doing way too much computation every time an ESFO was
instantiated. This was particularly sad, since the results of these
computations were identical every time!
This patch adds a new SharedFunctionInstanceData object that gets
shared between all instances of an ESFO instantiated from some kind of
AST FunctionNode.
~5% speedup on Speedometer 2.1 :^)
This is an editorial change in the ECMA-402 spec. See:
https://github.com/tc39/ecma402/commit/a2beb66
We implement this change by introducing a virtual interface that all
Intl "service" objects must implement. A future patch will make use of
the virtualized RelevantExtensionKeys and ResolutionOptionDescriptors
accessors, and we will need to be able to use those slots from a generic
instance type.
This is an editorial change in the ECMA-402 spec. See:
https://github.com/tc39/ecma402/commit/e3f7260
Note the other changes in this commit do not apply to our implementation
as we defer to ICU for the affected steps.
There's a bit of a UTF-8 assumption with this change. But nearly every
caller of these methods were immediately creating a String from the
resulting ByteString anyways.
We know that the payload is always 0 for these three Value types, and so
we can implement checking for them as full 64-bit compares against
constant values instead of checking just the tag.
This avoids shifting the tag 48 bits to the right before comparing it.
Since these are used all over the place, it actually leads to a nice
code size reduction.
By specializing this template and using the special empty JS::Value as a
marker for the `void` state, we shrink this very common class from 16
bytes to 8 bytes.
This allows bytecode instruction handlers to return their result in a
single 64-bit register, allowing tighter code generation.
These were *extremely* hot in profiles (noticed when looking at
disassembly).
Now that we've made the special empty JS::Value much harder to create
accidentally, we can feel better about turning these into ASSERT and
catching them in debug builds.
The special empty value (that we use for array holes, Optional<Value>
when empty and a few other other placeholder/sentinel tasks) still
exists, but you now create one via JS::js_special_empty_value() and
check for it with Value::is_special_empty_value().
The main idea here is to make it very unlikely to accidentally create an
unexpected special empty value.
This patch adds a workaround for a Swift issue where boolean bitfields
with getters and setters in SWIFT_UNSAFE_REFERENCE types are improperly
imported, causing an ICE.
If a class field initializer is just a simple literal, we can skip
creating (and calling) a wrapper function for it entirely.
1.44x speedup on JetStream3/raytrace-private-class-fields.js
1.53x speedup on JetStream3/raytrace-public-class-fields.js
This is the same PRNG used by major browser engines, and although it's
a step down in randomness, it massively improves performance of
Math.random().
1.20x speedup on JetStream3/sync-file-system.js :^)
Instead of returning internal generator results as ordinary JS::Objects
with properties, we now use GeneratorResult and CompletionCell which
both inherit from Cell directly and allow efficient access to state.
1.59x speedup on JetStream3/lazy-collections.js :^)
By moving the LHS and RHS pointers used by rope strings into a
RopeString subclass, we shrink PrimitiveString by 16 bytes. Most strings
are not rope strings, so this ends up saving quite a bit of memory.
Previously, all `GC::Cell` derived classes were Weakable. Marking only
those classes that require this functionality as Weakable allows us to
reduce the memory footprint of some frequently used classes.
PrimitiveString is now internally either UTF-8, UTF-16, or both.
We no longer convert them to/from ByteString anywhere, nor does VM have
a ByteString cache.
If we don't have parameter expressions, we don't need to collect
metadata about whether instantiated var names collide with parameter
names or function names, as these flags are only used in the parameter
code path.
This avoids going through all the shape transitions when setting up the
most common form of ESFO.
This is extremely hot on Uber Eats, and this provides some relief.
Instead of making a copy of the Vector<FunctionParameter> from the AST
every time we instantiate an ECMAScriptFunctionObject, we now keep the
parameters in a ref-counted FunctionParameters object.
This reduces memory usage, and also allows us to cache the bytecode
executables for default parameter expressions without recompiling them
for every instantiation. :^)
The JS runtime is full of checks for is<NumberObject> and friends.
They were showing up in a Speedometer profile as ~1% spent in
dynamic_cast, and this basically chops that down to nothing.
We should always prefer working with String, and Value::to_string() may
even return a cached String if the Value refers to a primitive string,
but no caching occurs for ByteString.
Previously, `String.prototype.split()` caused the construction of a
temporary StringObject when a string primitive was passed as an
argument, solely to perform a Symbol.split lookup. This change allows
skipping that allocation by looking directly into the prototype of
primitive values.
As a result, we can avoid ~200000 StringObject allocations in a single
test from the Speedometer 2 benchmark.
Co-Authored-By: Andreas Kling <andreas@ladybird.org>
Currently, we create `this_argument` with
`ordinary_create_from_constructor`, then we use `arguments_list` to
build the callee_context.
The issue is we don't properly model the side-effects of
`ordinary_create_from_constructor`, if `new_target` is a proxy object
then when we `get` the prototype, arbitrary javascript can run.
This javascript could perform a function call with enough arguments to
reallocate the interpreters m_argument_values_buffer vector. This is
dangerous and leads to a use-after-free, as our stack frame maintains a
pointer to m_argument_values_buffer (`arguments_list`).
This is a normative change in the ECMA-402 spec. See:
https://github.com/tc39/ecma402/commit/7508197
In our implementation, we don't have the affected AOs directly, as we
delegate to ICU. So instead, we must ensure we provide ICU a locale with
the relevant extension keys present.
This is an editorial change in the Temporal proposal. See:
https://github.com/tc39/proposal-temporal/commit/03770bb
Note: We were actually already using the Temporal definition of this AO
in Intl.DurationFormat, so there's no change needed there.
These are going to be included in the ECMA-262 AOs once Temporal reaches
stage 4. There's no need to keep them in the Temporal namespace. Some
upcoming Temporal editorial changes will get awkward without this patch.
If the regex always matches the input, even if it's past the end, then
we need to stop execution of the regex when it's past the end. This
corresponds to step 13.a and prevents it from infinitely looping.
Reduced from: d98672060f/packages/react-i18n/src/utilities/money.ts (L10-L14)
These properties are always substrings of the RegExp input string,
and so we can store them as views and lazily construct strings if
they're actually accessed (which most of the time they aren't).
This avoids a bunch of unnecessary memory copying, saving roughly
2.1 seconds per iteration of Speedometer.
The promise job's fulfillment / rejection handlers may push an execution
context onto the VM, which will throw an internal error if our ad-hoc
call stack size limit has been reached. Thus, we cannot blindly VERIFY
that the result of invoking these handlers is non-abrupt.
This patch will propagate any internal error forward, and retains the
condition that any other error type is not thrown.
There are now no users of the MUST_OR_THROW_OOM macro. Let's rename this
macro to indicate it may be used to propagate any internal error (such
as the call stack limit error) in places that would otherwise crash due
to a MUST/VERIFY invocation.
Note there's no actual functional change here, as we weren't able to
ensure the internal error was an OOM error previously.
Instead of adding a flag for the two callers that need a pop of the
execution context stack when invoking continue_async_execution inline
the pop of the execution context.
This makes the management of these stacks and surrounding VERIFY calls
much more obvious.
This has no functional difference as run_queued_promise jobs does
nothing when LibWeb is used as it has a different implementation of
enqueuing and running promise jobs. But this change makes it more
obvious that run_queued_promise jobs does nothing when there is an
embedder, and adjusts the comment to reflect what the code is
actually achieving.
In the very common case that no special constructor options are provided
for the Intl.Collator when calling localeCompare() on a string, we can
cache and reuse a default-constructed Intl.Collator, saving lots of time
and space.
This shaves a fair bit of load time off of https://wpt.fyi/ where they
use Array.prototype.sort() and localeCompare() to sort a big JSON thing.
Time spent in sort():
- Before: 1656 ms
- After: 135 ms
Before this change, it was possible for a second GC to get triggered
in the middle of a first GC, due to allocations happening in the
FinalizationRegistry cleanup host hook. To avoid this causing problems,
we add a "post-GC task" mechanism and use that to invoke the host hook
once all other GC activity is finished, and we've unset the "collecting
garbage" flag.
Note that the test included here only fails reliably when running with
the -g flag (collect garbage after each allocation).
Fixes#3051
Linking a module has assertions about the module's state, namely that
the state is not "new". The state remains "new" if loading the module
has failed. See: https://tc39.es/ecma262/#figure-module-graph-missing
In any case, this exception causes a loading failure, which results
in A's [[Status]] remaining new.
So we must propagate that failure, instead of blindly moving on to the
linking steps.
While we don't yet have a working `using` implementation with our byte
code, we can still keep our DisposableStack implementation up to date.
The changes brought in here are all editorial, and set us up to start
an AsyncDisposableStack implementation.
Instead of clamping to the limits allowed by ISOYearMonthWithinLimits,
clamp to the limits allowed by the type we are converting to (i32). This
allows some callers to then reject years outside that range.
From what I understand, the suspension steps are not required now,
or in the future for our implementation, or any other. The intent
is already implemented in the spec pushing on another execution
context to the stack and leaving the running execution context as-is.
The resume steps are a slightly different story as there is some subtle
behavior which the spec is trying to convey where some custom logic may
need to be done when one execution context changes from one to another.
It may be worth implementing those steps at a later point in time so
that this behavior is a bit easier to follow in those cases.
To make the situation more confusing - from what I can gather from the
spec, not all cases that the spec mentions resume actually means
anything normative. Resume is only _actually_ needed in a limited set
of locations.
For now, let's just remove the unneeded FIXMEs that indicate that there
is something to be done for the suspension steps, as there is not, and
leave the resume steps as is.
The assertions can be hit when Temporal.Duration.prototype.round / total
are provided a PlainDate at the very limits of valid date-times. Tests
were recently added to test262 which trip these assertions, thus we are
now crashing in those tests. Let's throw a RangeError instead, as this
is the behavior expected by the tests.
This is an editorial change in the Temporal proposal. See:
https://github.com/tc39/proposal-temporal/commit/630b043
This also changes the second argument of this AO to not use the alias of
TimeDuration, as that should not be used to refer to epoch nanoseconds.
This was missed in commit 2d9405e5d7.
C++ will jovially select the implicit conversion operator, even if it's
complete bogus, such as for unknown-size types or non-destructible
types. Therefore, all such conversions (which incur a copy) must
(unfortunately) be explicit so that non-copyable types continue to work.
NOTE: We make an exception for trivially copyable types, since they
are, well, trivially copyable.
Co-authored-by: kleines Filmröllchen <filmroellchen@serenityos.org>
`AsyncBlockStart` was still doing a `DisposeResources` call as
specified in older drafts of the `explicit-resource-management`
proposal, but the latest draft no longer does this, and it is
causing crashes when combined with the `array-from-async` proposal.
Lazily coercing might have made sense in the past, but since hashing
and comparing requires the `PropertyKey` to be coerced, and since a
`PropertyKey` will be used to index into a hashmap 99% of the time,
which will hash the `PropertyKey` and use it in comparisons, the
extra complexity and branching produced by lazily coercing has
become more trouble than it is worth.
Remove the lazy coercions, which then also neatly allows us to
switch to a `Variant`-based implementation.