Firefox keeps using the same walker after navigation and expects it to publish the new document root. Normal tab debugging also relies on target switching. Re-inspect the tab when navigation finishes, replace the walker DOM data, and notify the watcher that the previous top-level frame target was destroyed before a fresh target becomes available. Send target availability as a watcher event, not as the watchTargets response, and give each navigation a new inner window id so Firefox can associate the new target with the new document.
87 lines
3 KiB
C++
87 lines
3 KiB
C++
/*
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* Copyright (c) 2025, Tim Flynn <trflynn89@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/JsonObject.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <LibDevTools/Actor.h>
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#include <LibDevTools/Actors/NodeActor.h>
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#include <LibDevTools/DevToolsDelegate.h>
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#include <LibDevTools/Forward.h>
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#include <LibDevTools/Node.h>
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#include <LibWeb/Forward.h>
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#include <LibWebView/Forward.h>
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namespace DevTools {
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class DEVTOOLS_API WalkerActor final : public Actor {
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public:
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static constexpr auto base_name = "walker"sv;
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static NonnullRefPtr<WalkerActor> create(DevToolsServer&, String name, WeakPtr<TabActor>, JsonObject dom_tree);
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virtual ~WalkerActor() override;
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static bool is_suitable_for_dom_inspection(JsonValue const&);
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JsonValue serialize_root() const;
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static Optional<Node> dom_node_for(WeakPtr<WalkerActor> const&, StringView actor);
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Optional<Node> dom_node(StringView actor);
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Optional<String> node_actor_name_for(Web::UniqueNodeID) const;
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void document_unloaded();
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void replace_dom_tree(JsonObject);
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private:
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WalkerActor(DevToolsServer&, String name, WeakPtr<TabActor>, JsonObject dom_tree);
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virtual void handle_message(Message const&) override;
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JsonValue serialize_node(JsonObject const&) const;
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Optional<JsonObject const&> find_node_by_selector(JsonObject const& node, StringView selector);
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Optional<JsonObject const&> previous_sibling_for_node(JsonObject const& node);
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Optional<JsonObject const&> next_sibling_for_node(JsonObject const& node);
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Optional<JsonObject const&> parent_grid_node_for_node(JsonObject const& node) const;
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Optional<JsonObject const&> remove_node(JsonObject const& node);
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void new_dom_node_mutation(WebView::Mutation);
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JsonValue serialize_mutations();
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bool replace_node_in_tree(JsonObject replacement);
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void clear_dom_tree_cache();
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void clear_dom_tree_state();
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void populate_dom_tree_cache();
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void populate_dom_tree_cache(JsonObject& node, JsonObject const* parent);
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NodeActor const& actor_for_node(JsonObject const& node);
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void handle_node_picker_event(DevToolsDelegate::NodePickerEvent);
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void stop_node_picker();
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Optional<JsonObject const&> element_node_for_picker_node(JsonObject const&) const;
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JsonObject serialize_disconnected_node(JsonObject const&) const;
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WeakPtr<TabActor> m_tab;
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WeakPtr<LayoutInspectorActor> m_layout_inspector;
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JsonObject m_dom_tree;
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bool m_has_live_dom_tree { true };
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Vector<WebView::Mutation> m_dom_node_mutations;
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bool m_has_new_mutations_since_last_mutations_request { false };
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HashMap<JsonObject const*, JsonObject const*> m_dom_node_to_parent_map;
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HashMap<String, JsonObject const*> m_actor_to_dom_node_map;
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HashMap<Web::UniqueNodeID, String> m_dom_node_id_to_actor_map;
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HashMap<NodeIdentifier, WeakPtr<NodeActor>> m_node_actors;
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bool m_is_picking_node { false };
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Optional<Web::UniqueNodeID> m_picker_hovered_node_id;
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};
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}
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