Canvas contexts need a compositor-owned surface path that can be shared by 2D canvas and WebGL. Add CanvasId and a CanvasSurfaceRegistry, pass the registry into display-list playback, and teach Skia playback how to resolve and draw a registered canvas surface. This only adds the shared display-list command and registry plumbing. Existing canvas elements still publish their old compositor surfaces, so the behavior change is left for the later canvas-host commits.
199 lines
7.9 KiB
C++
199 lines
7.9 KiB
C++
/*
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* Copyright (c) 2024-2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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* Copyright (c) 2025, Jelle Raaijmakers <jelle@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/Error.h>
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#include <AK/Forward.h>
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#include <AK/HashMap.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Span.h>
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#include <LibGfx/Color.h>
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#include <LibGfx/DecodedImageFrame.h>
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#include <LibGfx/Filter.h>
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#include <LibGfx/Forward.h>
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#include <LibGfx/PaintStyle.h>
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#include <LibGfx/TextLayout.h>
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#include <LibIPC/Forward.h>
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#include <LibWeb/Export.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/Painting/AccumulatedVisualContext.h>
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#include <LibWeb/Painting/DisplayListCommand.h>
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#include <LibWeb/Painting/DisplayListResourceStorage.h>
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#include <LibWeb/Painting/ScrollState.h>
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namespace Web::Painting {
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class WEB_API DisplayListPlayer {
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public:
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virtual ~DisplayListPlayer() = default;
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void execute(DisplayList const&, AccumulatedVisualContextTree const&, DisplayListResourceStorage const&, ScrollStateSnapshot const&, RefPtr<Gfx::PaintingSurface>, CanvasSurfaceRegistry const* = nullptr);
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virtual void flush(Gfx::PaintingSurface&) = 0;
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protected:
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Gfx::PaintingSurface& surface() const { return *m_surface; }
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DisplayList const& active_display_list() const { return *m_active_display_list; }
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AccumulatedVisualContextTree const& active_visual_context_tree() const { return *m_active_visual_context_tree; }
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DisplayListResourceStorage const& resource_storage() const { return *m_resource_storage; }
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CanvasSurfaceRegistry const* canvas_surface_registry() const { return m_canvas_surface_registry; }
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ReadonlyBytes inline_data(DisplayListDataSpan span) const
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{
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VERIFY(static_cast<size_t>(span.offset) + span.size <= m_current_command_payload.size());
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return m_current_command_payload.slice(span.offset, span.size);
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}
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template<typename T>
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ReadonlySpan<T> inline_objects(DisplayListDataSpan span) const
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{
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auto bytes = inline_data(span);
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VERIFY(bytes.size() % sizeof(T) == 0);
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VERIFY(reinterpret_cast<FlatPtr>(bytes.data()) % alignof(T) == 0);
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return { reinterpret_cast<T const*>(bytes.data()), bytes.size() / sizeof(T) };
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}
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void execute_impl(DisplayList const&, ScrollStateSnapshot const& scroll_state);
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void execute_impl(DisplayList const&, ScrollStateSnapshot const& scroll_state, ReadonlyBytes command_bytes);
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void execute_display_list_into_surface(DisplayList const&, AccumulatedVisualContextTree const&, Gfx::PaintingSurface&);
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void execute_nested_display_list(DisplayList const&, AccumulatedVisualContextTree const&, ScrollStateSnapshot const&, ReadonlyBytes command_bytes);
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private:
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#define DECLARE_PLAY_COMMAND(command_type, player_method) \
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virtual void play_command(command_type const&) = 0;
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ENUMERATE_DISPLAY_LIST_COMMANDS(DECLARE_PLAY_COMMAND)
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#undef DECLARE_PLAY_COMMAND
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virtual void play_command(ApplyEffects const&, Gfx::Filter const*) = 0;
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virtual void apply_transform(Gfx::FloatPoint origin, Gfx::FloatMatrix4x4 const&) = 0;
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virtual bool would_be_fully_clipped_by_painter(Gfx::IntRect) const = 0;
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virtual void add_clip_path(Gfx::Path const&) = 0;
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DisplayList const* m_active_display_list { nullptr };
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AccumulatedVisualContextTree const* m_active_visual_context_tree { nullptr };
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DisplayListResourceStorage const* m_resource_storage { nullptr };
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CanvasSurfaceRegistry const* m_canvas_surface_registry { nullptr };
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RefPtr<Gfx::PaintingSurface> m_surface;
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ReadonlyBytes m_current_command_payload;
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};
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class DisplayList : public AtomicRefCounted<DisplayList> {
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public:
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struct AsyncScrollingMetadata {
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Gfx::IntRect viewport_rect;
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u64 wheel_event_listener_state_generation { 0 };
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bool has_blocking_wheel_event_listeners { false };
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bool has_blocking_wheel_event_region_covering_viewport { false };
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};
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static NonnullRefPtr<DisplayList> create(AccumulatedVisualContextTree const& visual_context_tree)
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{
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return adopt_ref(*new DisplayList(visual_context_tree.version()));
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}
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template<DisplayListCommand Command>
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bool append(Command const& command, AccumulatedVisualContextTree const& visual_context_tree, VisualContextIndex context_index, ReadonlyBytes inline_data = {})
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{
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return append_bytes(
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Command::command_type,
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display_list_object_bytes(command),
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inline_data,
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visual_context_tree,
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context_index,
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command_bounding_rectangle(command),
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command_is_clip(command));
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}
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u64 compatible_visual_context_tree_version() const { return m_compatible_visual_context_tree_version; }
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u64 id() const { return m_id; }
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ReadonlyBytes command_bytes() const { return m_command_bytes.span(); }
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void set_async_scrolling_metadata(AsyncScrollingMetadata metadata) { m_async_scrolling_metadata = metadata; }
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Optional<AsyncScrollingMetadata> const& async_scrolling_metadata() const { return m_async_scrolling_metadata; }
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static constexpr size_t command_alignment = 16;
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template<typename SpanType, typename Callback>
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static void for_each_command_header(SpanType command_bytes, Callback callback)
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{
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static_assert(IsSame<SpanType, Bytes> || IsSame<SpanType, ReadonlyBytes>);
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for (size_t offset = 0; offset < command_bytes.size();) {
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VERIFY(offset + sizeof(DisplayListCommandHeader) <= command_bytes.size());
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auto header = read_display_list_object<DisplayListCommandHeader>(command_bytes.slice(offset));
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offset += sizeof(header);
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VERIFY(offset + header.payload_size <= command_bytes.size());
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auto payload = SpanType { command_bytes.data() + offset, header.payload_size };
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offset += header.payload_size;
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callback(header, payload);
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}
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}
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template<typename Callback>
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void for_each_command_header(Callback callback) const
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{
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for_each_command_header(command_bytes(), move(callback));
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}
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void append_command_sequence(ReadonlyBytes, AccumulatedVisualContextTree const&, VisualContextIndex);
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ByteBuffer copy_command_bytes_from(size_t command_start_offset) const;
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size_t command_byte_size() const { return m_command_bytes.size(); }
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private:
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explicit DisplayList(u64 compatible_visual_context_tree_version);
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DisplayList(u64 compatible_visual_context_tree_version, u64 id, ByteBuffer&& command_bytes, Optional<AsyncScrollingMetadata>);
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static Optional<Gfx::IntRect> command_bounding_rectangle(auto const& command)
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{
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if constexpr (requires { command.bounding_rect(); })
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return command.bounding_rect();
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else
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return {};
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}
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static bool command_is_clip(auto const& command)
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{
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if constexpr (requires { command.is_clip(); })
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return command.is_clip();
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else
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return false;
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}
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bool append_bytes(
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DisplayListCommandType,
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ReadonlyBytes payload,
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ReadonlyBytes inline_data,
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AccumulatedVisualContextTree const&,
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VisualContextIndex context_index,
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Optional<Gfx::IntRect> bounding_rect,
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bool is_clip);
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u64 m_compatible_visual_context_tree_version { 0 };
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u64 m_id { 0 };
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ByteBuffer m_command_bytes;
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Optional<AsyncScrollingMetadata> m_async_scrolling_metadata;
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template<typename T>
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friend ErrorOr<void> IPC::encode(IPC::Encoder&, T const&);
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template<typename T>
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friend ErrorOr<T> IPC::decode(IPC::Decoder&);
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};
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}
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namespace IPC {
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template<>
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WEB_API ErrorOr<void> encode(Encoder&, Web::Painting::DisplayList::AsyncScrollingMetadata const&);
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template<>
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WEB_API ErrorOr<Web::Painting::DisplayList::AsyncScrollingMetadata> decode(Decoder&);
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template<>
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WEB_API ErrorOr<void> encode(Encoder&, Web::Painting::DisplayList const&);
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template<>
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WEB_API ErrorOr<void> encode(Encoder&, NonnullRefPtr<Web::Painting::DisplayList> const&);
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template<>
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WEB_API ErrorOr<NonnullRefPtr<Web::Painting::DisplayList>> decode(Decoder&);
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}
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