This adds the actual SVG path data to the ClipPathData dump output, making it easier to debug clip-path issues.
112 lines
5 KiB
C++
112 lines
5 KiB
C++
/*
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* Copyright (c) 2026, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/StringBuilder.h>
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#include <LibGfx/Matrix4x4.h>
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#include <LibWeb/Painting/AccumulatedVisualContext.h>
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namespace Web::Painting {
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NonnullRefPtr<AccumulatedVisualContext> AccumulatedVisualContext::create(size_t id, VisualContextData data, RefPtr<AccumulatedVisualContext const> parent)
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{
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return adopt_ref(*new AccumulatedVisualContext(id, move(data), move(parent)));
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}
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Optional<CSSPixelPoint> AccumulatedVisualContext::transform_point_for_hit_test(CSSPixelPoint screen_point, ScrollStateSnapshot const& scroll_state) const
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{
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Vector<AccumulatedVisualContext const*> chain;
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for (auto const* node = this; node; node = node->parent().ptr())
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chain.append(node);
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auto point = screen_point;
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Gfx::AffineTransform current_to_document;
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for (size_t i = chain.size(); i > 0; --i) {
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auto const* node = chain[i - 1];
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auto result = node->data().visit(
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[&](PerspectiveData const& perspective) -> Optional<CSSPixelPoint> {
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auto affine = Gfx::extract_2d_affine_transform(perspective.matrix);
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auto inverse = affine.inverse();
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if (!inverse.has_value())
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return {};
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point = inverse->map(point.to_type<float>()).to_type<CSSPixels>();
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current_to_document = affine.multiply(current_to_document);
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return point;
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},
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[&](ScrollData const& scroll) -> Optional<CSSPixelPoint> {
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auto offset = scroll_state.own_offset_for_frame_with_id(scroll.scroll_frame_id);
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point.translate_by(-offset);
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return point;
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},
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[&](TransformData const& transform) -> Optional<CSSPixelPoint> {
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auto affine = Gfx::extract_2d_affine_transform(transform.matrix);
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auto inverse = affine.inverse();
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if (!inverse.has_value())
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return {};
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auto offset_point = point - transform.origin;
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auto transformed = inverse->map(offset_point.to_type<float>()).to_type<CSSPixels>();
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point = transformed + transform.origin;
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auto origin_f = transform.origin.to_type<float>();
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auto transform_around_origin = Gfx::AffineTransform {}.translate(origin_f).multiply(affine).translate(-origin_f);
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current_to_document = transform_around_origin.multiply(current_to_document);
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return point;
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},
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[&](ClipData const& clip) -> Optional<CSSPixelPoint> {
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auto point_in_document = current_to_document.map(point.to_type<float>()).to_type<CSSPixels>();
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if (!clip.rect.contains(point_in_document))
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return {};
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return point;
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},
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[&](ClipPathData const& clip_path) -> Optional<CSSPixelPoint> {
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auto point_in_document = current_to_document.map(point.to_type<float>()).to_type<CSSPixels>();
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if (!clip_path.bounding_rect.contains(point_in_document))
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return {};
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if (!clip_path.path.contains(point_in_document.to_type<float>(), clip_path.fill_rule))
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return {};
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return point;
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});
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if (!result.has_value())
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return {};
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}
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return point;
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}
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void AccumulatedVisualContext::dump(StringBuilder& builder) const
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{
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m_data.visit(
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[&](PerspectiveData const&) {
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builder.append("perspective"sv);
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},
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[&](ScrollData const& scroll) {
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builder.appendff("scroll_frame_id={}", scroll.scroll_frame_id);
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if (scroll.is_sticky)
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builder.append(" (sticky)"sv);
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},
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[&](TransformData const& transform) {
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auto const& matrix = transform.matrix.elements();
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auto const& origin = transform.origin;
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builder.appendff("transform=[{},{},{},{},{},{}] origin=({},{})", matrix[0][0], matrix[0][1], matrix[1][0], matrix[1][1], matrix[0][3], matrix[1][3], origin.x().to_float(), origin.y().to_float());
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},
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[&](ClipData const& clip) {
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auto const& rect = clip.rect;
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builder.appendff("clip=[{},{} {}x{}]", rect.x().to_float(), rect.y().to_float(), rect.width().to_float(), rect.height().to_float());
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if (clip.corner_radii.has_any_radius()) {
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auto const& corner_radii = clip.corner_radii;
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builder.appendff(" radii=({},{},{},{})", corner_radii.top_left.horizontal_radius, corner_radii.top_right.horizontal_radius, corner_radii.bottom_right.horizontal_radius, corner_radii.bottom_left.horizontal_radius);
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}
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},
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[&](ClipPathData const& clip_path) {
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auto const& rect = clip_path.bounding_rect;
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builder.appendff("clip_path=[bounds: {},{} {}x{}, path: {}]", rect.x().to_float(), rect.y().to_float(), rect.width().to_float(), rect.height().to_float(), clip_path.path.to_svg_string());
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});
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}
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}
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