The Paintable tree and its supplemental painting data structures were GC allocated because that was the easiest way to manage it and avoid leaks introduced by ref cycles. This included the Paintable subclasses themselves plus StackingContext, ChromeWidget, Scrollbar, ResizeHandle, and scroll-frame state. We are now trying to reduce GC allocation churn on layout and painting updates, so keeping this short-lived rendering tree outside the JS heap is a better fit. Move Paintable to RefCountedTreeNode, make painting helpers ref-counted or weakly reference Paintables, and update the layout and event-handler call sites to use RefPtr/WeakPtr ownership.
81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/*
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* Copyright (c) 2018-2022, Andreas Kling <andreas@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Painting/DisplayList.h>
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#include <LibWeb/Painting/DisplayListRecorder.h>
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#include <LibWeb/Painting/SVGSVGPaintable.h>
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namespace Web::Painting {
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NonnullRefPtr<SVGSVGPaintable> SVGSVGPaintable::create(Layout::SVGSVGBox const& layout_box)
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{
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return adopt_ref(*new SVGSVGPaintable(layout_box));
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}
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SVGSVGPaintable::SVGSVGPaintable(Layout::SVGSVGBox const& layout_box)
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: PaintableBox(layout_box)
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{
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}
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void SVGSVGPaintable::paint_svg_box(DisplayListRecordingContext& context, PaintableBox const& svg_box, PaintPhase phase)
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{
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context.display_list_recorder().set_accumulated_visual_context(svg_box.accumulated_visual_context_index());
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// For elements with SVG filters, emit a transparent FillRect to trigger filter application.
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// This ensures content-generating filters (feFlood, feImage) work even with empty source.
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if (auto const& bounds = svg_box.filter().svg_filter_bounds; bounds.has_value()) {
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auto device_rect = context.enclosing_device_rect(*bounds).to_type<int>();
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context.display_list_recorder().fill_rect_transparent(device_rect);
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}
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// Collect masks (SVG <mask>, SVG <clipPath>).
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Vector<DisplayListRecorder::MaskInfo> masks;
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bool skip_painting = false;
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auto mask_area = svg_box.get_mask_area();
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if (mask_area.has_value()) {
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if (mask_area->is_empty()) {
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skip_painting = true;
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} else if (auto mask_display_list = svg_box.calculate_mask(context, *mask_area)) {
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auto rect = context.enclosing_device_rect(*mask_area).to_type<int>();
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auto kind = svg_box.get_mask_type().value_or(Gfx::MaskKind::Alpha);
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masks.append({ mask_display_list, rect, kind });
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}
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}
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auto clip_area = svg_box.get_clip_area();
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if (clip_area.has_value()) {
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if (clip_area->is_empty()) {
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skip_painting = true;
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} else if (auto clip_display_list = svg_box.calculate_clip(context, *clip_area)) {
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auto rect = context.enclosing_device_rect(*clip_area).to_type<int>();
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masks.append({ clip_display_list, rect, Gfx::MaskKind::Alpha });
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}
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}
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context.display_list_recorder().begin_masks(masks);
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if (!skip_painting) {
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svg_box.paint(context, PaintPhase::Foreground);
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paint_descendants(context, svg_box, phase);
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}
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context.display_list_recorder().end_masks(masks);
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}
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void SVGSVGPaintable::paint_descendants(DisplayListRecordingContext& context, PaintableBox const& paintable, PaintPhase phase)
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{
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if (phase != PaintPhase::Foreground)
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return;
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paintable.for_each_child_of_type<PaintableBox>([&](PaintableBox& child) {
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paint_svg_box(context, child, phase);
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return IterationDecision::Continue;
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});
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}
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}
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